top of page

 Hardware&Software Lab · University of Washington

Lullaland: a multi-sensory VR journey  with scents feedback 

Duration

March 2022 to Jun 2022

My work

Prototyper - Enclosure design, Physical computing
Designer - Figma, Unity

Work with

Bo Liu

Steve Wang

Rui Huang

What is Lullaland?

People associate the hospital with things they deem stressful and scary. When they are in healthcare settings, patients have emotional reactions like anxiety, aggression, and anger mainly because they lack control of their environment. These emotional responses can increase not only pain sensitivity but also delay important medical treatment, lower efficiency, and also undermine patients’ willingness to continue their healthcare treatment.

People associate the hospital with things they deem stressful and scary. When they are in healthcare settings, patients have emotional reactions like anxiety, aggression, and anger mainly because they lack control of their environment. These emotional responses can increase not only pain sensitivity but also delay important medical treatment, lower efficiency, and also undermine patients’ willingness to continue their healthcare treatment.

How might we help patients in hospitals reduce panic and anxiety, which lead to a  more pleasant experience ?

What's the problem?

People associate the hospital with things they deem stressful and scary, and a negative or traumatic experience can result in additional issues such as needle phobia. Patients have emotional reactions like anxiety, aggression, anger, and other similar expressions of emotion when they are in healthcare settings, mainly because they lack control of their environment.These emotional responses can increase not only pain sensitivity but also delay important medical treatment, lower efficiency, and also undermine patients’ willingness to continue their healthcare treatment.

GettyImages-482145147-56c0c9be5f9b5829f86733c6.webp

Timeline

MacBook Pro 16_ - 1.png

Interview

Interview

We interviewed 12 participants, including 6 adults and 6 parents, each for 30 minutes.
We asked them to walk us through the whole experience they had at clinic, and asked their mood changes.

"I have no idea how much longer do I need to wait. Just endless waiting."

Insight1

Most of users felt anxious in the waiting room. Some of them had experiences of more than 2 hours waiting
 

"I just read news or play games on my phone to kill time."

Insight2

Many people will focus on their phone or chat with friends to try to get distracted from the anxiety.

"I hate the smell of alcohol in hospitals. It brings bad memory"

Insight3

Hospital environment, sanitizer smell and the fear of unknown diagnosis results are the main causes of anxiety.

Survey

 We also conducted a survey to further prove our insights. We sent out questionnaires online and got 40 results.

Q: Feelings about Hospital 

90% of participants would feel nervous when they go to hospitals.

The hospital environment, unknown therapies and the smell of the hospital are the top three factors that cause anxiety.

Q: How to get relaxed

70% of participants reported that they have tried meditation to help get relaxed.

85% of participants said they will need to draw their attention from the anxiety.

Triangulated Insights

User needs / Problems

Frame 274.png

Feel anxious about the physical hospital environment 

Group 336.png

Feel uncomfortable about the sanitizer smell

Group 337.png

Try to distract themselves and kill time 

Group.png

Natural environment such as forest and beach are relaxing

Design Goals

Use VR headsets to guide them to a relaxing virtual world.

Use aroma to help them relax and ignore the sanitizer smell

Create an interactive multisensory game for patients to engage in

Use natural scenes, smells and animal characters 

Reframing the problem

According to our primary research, we redefined our design question.

"How might we use VR technology combining with aroma to help patients in hospitals reduce healthcare-induced anxiety prior to medical procedures?"

Hardware Design

Untitled-3.jpg
Slice 2.png

Essential oil pad

Hardware Components

Lipo battery

Switch

Servo

Fans

ESP32

Hardware Components

Prototypes

Group 334.png

Final product

· Control the on/off of 2 fans to provide with different aroma intensity

· Contain four isolated sections for different fragrance oil pods.

· Use a motor servo to choose different fragrances

· Wireless and wearable with a battery integrated

Frame 3.png

Software Design

In Unity, we used Restclient to transform request and response data to Google Firebase. As users navigated the scene, we sent the distance data and the current scene code to the cloud. Then, in the aroma diffuser, the ESP32 extracts the distance data to control the fans and adjust the odor's intensity. Moreover, the scene code was used to control the spin angle of a motor to adjust the smell it diffuses. Therefore, the smell blends with the scene the user sees in Oculus.

Slice 1.png

Demo

Each interactive scene is paired with a different scent

After user enter the scene, he will follow the scent and start the adventure.

Forest + Lavendar scent

Group 48.png
Mask group-1.png

Beach + Coconut scent

Group 21.png
Mask group.png

The scent will get stronger and guide the user reach the destination.

Conclusion

In summary, our research points to the feasibility of multisensory interactive VR content when applying VR distraction in medical healthcare. Our work contributes to a novel de-stress game of VR + aroma that can be used to reduce anxiety in high-stress situations such as hospital waiting rooms. With the fast-growing technology and the increasing need for a better medical care experience, there will be more possibilities and demands for the discovery of distraction-based VR therapy.

User testing

Screen Shot 2022-08-21 at 2.14.23 AM.png
Screen Shot 2022-08-21 at 2.14.37 AM.png
Screen Shot 2022-08-21 at 9.50.15 PM.png

We invited 4 participants to the user testing with 5 tasks.
Overall, all the participants are satisfied with the overall experience. 

Key Takeaways

1. Lack of onboarding process

Participants reported that it's hard to understand the connection between the NPC animal with the scent.

At the beginning, there aren’t enough instructions for the user to understand the game mechanics.

2. The interaction design of hints are not clear 

Users are confused about what to do next after finding the animal.

Upon entering the game, the instruction dialog will disappear after 10 sec, which is too short to read.

© 2023 by Yuqing Zhang. 

bottom of page